- Feeding Frenzy Vs Deathmark Free
- Feeding Frenzy Vs Deathmark 2
- Feeding Frenzy Vs Deathmark 4
- Feeding Frenzy Vs Deathmark 3
- Feeding Frenzy Vs Deathmark 2017
Feeding Frenzy 2 Shipwreck Showdown Forum Big Fish Games Forums All Game Forums Feeding Frenzy 2 Shipwreck Showdown. Try this game. Game Forums Home. This video is coming from my kitchen and my little play set. Its very minimal to get set up. I threw this set up together for $75.00 its been alot of fun! Great way to learn. With out risking much. Time to Change Traditional Ways of Feeding Your Horse. There are a lot of choices when feeding horses. Chances are that if 100 horse feeders were lined up, there would also be 100 different ways to feed horses. But the best way to fuel a horse may also be the most simple.
Feeding Frenzy Vs Deathmark Free
@ DeathJester73: ' Fantastic! You are welcome! @ drakomel777: ' Of course! I am chomping at the bit for every morsel of info! Triad Grip (conversion gloves) - It's possible to work them in by dropping GMP, like I do in the Hybrid variant. If you want Fortify, you can move the Ball Lightning setup over to Shelder-influenced boots with a Fortify Support affix. Oils - Some nice potential here to get notables we can't otherwise get, like:
@ Rakio: ' ' Yep! And we can definitely make room for the Carrion Golem, but I'll need numbers to determine whether it should be supported or supportive. ' I'd say the biggest culprits were likely Poison + GMP Ball Lightning and Elemental Proliferation. GGG removed prolif from the Elementalist for just that reason, after all. Applying tons of poisons is also known to cause server lag, so you may do better without GMP. The ES Hybrid variant trades GMP for Fortify and does just fine, as you can see from this video. ' Kitava's Heralds. If you use them, you can spec out of Soul Weaver. We only take Soul Weaver for its 100% increased Spectre life, meanwhile Heralds have a massive 360% base life. You can read more about them in the FAQ under 'I hate Frost Sentinels'. ' L84 Slave Drivers deal up 1612-4839 base lightning damage (3226 average) with 65% reduced cast speed. By comparison, a Solar Guard deals 1737-2690 base fire damage (2214 average) with possible AOE overlap and a long-range beam. The Slave Driver deals 46% more base damage than the Solar Guard, but overcoming its cast speed penalty eats up the equivalent of ~32% more DPS if Soul Eater is not a factor. Slave Drivers only have 100% life compared to 198% (+10% as ES) of the Solar Guard or 180% (+40% as ES) of the Frost Sentinel. So quite a bit squishier. The main issue with Slave Drivers for Speaker is they don't benefit from the supports we need for Phantasms, since Slave Drivers do not use projectiles. We'd also have to use a fire spell for EE, but only Firestorm will hit enough for Virulence. Spell Cascade now works with triggers, so it'd make a natural replacement for GMP. Blade Vortex with fire damage added to spells could work as an alternative, but would require you to get close. @ Hologram_o: ' ' Luckily all we need is the Corrupted Soul keystone, so any Doryani jewel will do. The other node changes are just a bonus if they happen to be useful. GGG has confirmed Legion will be going core, and Vaal Legions are the third most common encounter. Ultimately, we'll have to wait and see what happens in the market to fully judge its future viability. ' Nah, Dying Sun isn't necessary, just a convenience with the added bonus of guaranteeing two more corpses. I have since taken it out to try out the new Sorrow of the Divine flask, which now applies life flask recovery to both life and energy shield simultaneously. As for a single Ball Lightning, it actually has a deceptively large radius of 22. That's as big as a L1 curse. Just by curving your trajectory a bit back and forth with Cyclone you can spread Balls over a wider area as needed. It works pretty well, in fact. It's not as effortless as GMP, but in exchange Fortify is a significant defensive buff. ' Fortify is always worth 20% reduced damage. Its protection is not diminished by how much other mitigation you have. We could write that Fortify with Elemental Resistances is 80% reduced elemental damage, with Fortify making up the final 5% of that, but going from 75% to 80% is still 20% reduced damage. It's just another way of representing the same thing. ' Flasks run out. ' I only bother with an anti-curse flask on Temp Chains maps, and that's purely for convenience since minions are entirely unaffected by it. Anti-freeze is generally only an issue when opening a Strongbox with another dangerous mod, like 'Detonates Corpses'. Otherwise, even if you're frozen, your minions are still able to fight for you. Anti-bleed is definitely necessary, unless you get Corrupted Blood immunity on a jewel corruption and use the Bloodgrip amulet. ' It's a great flask. Bloodgrip, Herbalism, Belly of the Beast and the flasks from the original build combo to pretty much heal to full life. Which right now I am sorely missing in my hybrid build. This one comes pretty close to Blood of the Karui's initial recovery: 1168 vs. 924 Life per sec. It doesn't have the full heal at the end, but it has a third sip and a suffix slot. ' You can hang back with Cyclone whenever necessary. With your mouse close to your character, you will spin while stationary. ' I haven't had any problems so far on Reflect maps. Soul Eater from the Unending Hunger jewel gives Spectres (and other monsters, but not players) 5% damage reduction per stack. This is incredibly powerful protection. Spirit Offering is also constantly triggering from me on any king of Reflect map, which means they're getting 10-18% of their 100k life as instant ES, refreshed four times a second. They also have 4k life regen and 20k life leech. If I see their life bars dropping, I just need to pull back for a few seconds to let their regen catch up. Since multiple minion types are carrying the load of damage dealt out, such as the immortal Agony Crawler and disposable Phantasms, Spectres are further protected from killing themselves. ' I think you cut off the last number when you copied the link, because this one doesn't go to what you say it does. ' Oh, prolif is certainly great, no argument there. That's why I was so adamant to including it in the original build! I just wanted more OOMPH when cracking open a Monolith. Either way is fine. GGG has said they will be making a change to prolif at some point, though, due to performance issues. ' Due to a lack of recovery. It still saved me from big hits, but a big pack could rip me apart. Spirit Offering completely solved this issue, as you can see in the video. ' Capping Dodge and Evasion is strong. I like it, too. But it's always a gamble. 7k life won't cut it against a 17k Shaper slam or other similar huge hits. A higher eHP means all other sources of mitigation go that much further. Fortify on 7k is worth 1750 eHP, while on 11k it's worth 2750 eHP. That's 1k more value, or more than a Belly of the Beast. Last edited by Hercanic on Sep 2, 2019, 5:54:55 AM | Posted by Hercanic on Aug 21, 2019, 7:08:47 AM |
@Herantic Thanks for the 3.8 investigation and the other answers! A+ grade material as always :) I will try with your suggestions to improve performance before trying another spectre or necro build. Really like the idea of the Hybrid build. For 3.8 Blights I am not sure if Cyclone nor Charged Dash will be good? I mean you will need to stand still often and interact with the towers. Cyclone is easier for positioning but you will have to stop to click I guess? What are your thoughts? Any alternatives? Triggers for EE+Poison? | Posted by Rakio on Aug 21, 2019, 10:14:33 AM |
@ everyone: I had mistakenly assumed rings could have Notable Passive anointments, too, but it's only amulets and the special league armor set. So realistically we'll just get one choice. Therefore, hands down the best one will be Soul of Steel, since it's 4-5% unconditional damage reduction on everything except chaos. The oil price for this one will likely skyrocket, as many builds will also want it. Bloodletting takes second place with 5% damage reduction from bleeding enemies. Unless you've dropped Bloodlust and Chance to Bleed. Steadfast is runner up at 4% damage reduction while stationary. Good for Charged Dash/Blade Flurry with Fortify, but not for Cyclone. Silent Steps with 5% damage reduction would be great if we could reliably blind, but outside of bosses with our blind jewel this will be unlikely. Charging Offensive gives a way to generate Endurance Charges, but since it's a 20% chance when we're hit there's limited use while bossing. Still, while clearing it'll be worth a fantastic 12% phys reduction. Sanctum of Thought's crit damage reduction will take a monster's multiplier down from 1.3x to 1.1x, so it's actually really good for helping to prevent those sudden 'WTF?!' one-shots. Fending could be very powerful if knockback works against Blight lanes. Same with Freeze proliferations and Frost Walls. @ Rakio: ' ' Cyclone and Charged Dash both allow us to move and cast simultaneously, which we'll want to do to cover multiple lane directions as well as reach different tower nodes to activate them. If knockback works on lane monsters, this should be doubly-effective in buying time. Since monsters stop to attack anything in their path, having tons of minions scattered everywhere will go a long way toward delaying them, but may also put a higher premium on minion life. ' Firestorm + Unleash + Spell Cascade + Increased Duration (74%). Three points for 'Potency of Will' (45%) with 'Mistress of Sacrifice' (30%) will net 149% increased duration. Firestorm's 2 sec duration * 2.49 = 4.98 seconds of 3 (cascade) * 4 (unleash) = 12 storms from one cast. That works out to be 588 hits possible on a single large target like Brine King. That would = 8820 life @ 15 gained on spell hit, or 1764 life per sec for 5sec (= 29% life regen @6k life or 25% @7k). With max Unleash seals earned back in only 2.13 seconds, plus 0.75 cast delay, you could maintain two casts at once. Against a smaller target who is only within the overlap of two cascades, we get an average of 7 hits for a normal Firestorm * 2.49 duration * 2 overlap * 4 unleash = 139 hits. That would = 2091 life @15 LGoSH, or 420 life per sec. x2 full casts = 840 per sec. Cast While Channeling can reach the same 8 casts (two full-charge Unleashes) in (0.35 * 8 =) 2.8 seconds (2.13 + 0.75 = 2.85 for Unleash). But CwC wouldn't have room for Increased Duration Support. On the other hand, you could spread the storms out more. Last edited by Hercanic on Aug 22, 2019, 4:56:34 PM | Posted by Hercanic on Aug 21, 2019, 8:31:19 PM |
@ drakomel777: ' Oh that's awesome! Can't wait to see how your build looks when 3.8 hits. I have to say, you've done an amazing job with this build! Really love using it! :) 'For we are not now that strength, which in old days moved Earth and Heaven. That which we are, we are; one equal strength of heroic hearts, made weak by time and fate, but strong in will: to strive, to seek, to find, and not to yield.' - Ulysses, Tennyson | Posted by Cowrex on Aug 22, 2019, 1:12:57 AM |
Oh brother, can't wait for minion skills and Necromancer changes in 3.8 for this build! Excellent build, great writing, very aesthetically composed. Can recommend for everyone, am confident this will be the best Necromancer build for 3.8. Only weakness of this build is Uber Elder and Forge of the Phoenix boss. UE overall damage and huge aoes melts every meat you have except Spectres, making Skeletons and Zombies barely usable. Chicken Nugget is very annoying because of massive fire AoE, but doable. Some significant changes would be needed to make it UE viable. Other than that, all T16s are pretty much Vaal and go with this, Hexproofs slows it, but not by much. Red tier map bosses with a single stage? Press Vaal Skeletons and start casting Portal. Last edited by NameOfMyLady on Aug 22, 2019, 7:07:22 AM | Posted by NameOfMyLady on Aug 22, 2019, 7:04:53 AM |
@ everyone: Video demonstration of new Summoner gems! I've got it set to 0.25 playback speed, to catch all the details:
Minions overall seem incredibly fast and responsive. No idea how much of this will be built into the base minion and how much is coming from the new minion passives or reworked Necromancer ascendancy. EDIT: Whoops! I saw the video, thinking it was from a magazine exclusive, before I noticed GGG's post explaining each thing. Going by this, I'm leaning toward Feeding Frenzy on Spectres/Phantasms and Deathmark on Skeletons. We would constantly have the Frenzy buff, and Deathmark would give us control over our anti-boss minion. I just hope the damage these gems provide is competitive, like Minion Damage vs. Melee Physical Damage, and not something like Minion Speed Support. Meat Shield looks good for an Animated Guardian, but is otherwise meh for us. We can get Taunt on a jewel, and requiring us to be close for more damage is a risky conditional. The damage reduction looks interesting, but how will that compare to Fortify or Minion Life? The Carrion Golem gets up to 80% more damage per nearby minion and its buff grants flat physical damage to minion attacks/spells. I hope it's not as pathetic as the Lightning Golem's Storm Nimbus (Wrath) aura, which is a measly ~10 lightning damage. Even if it's between Herald of Purity and Soulwrest for flat damage, it'll still be pretty small with how much base damage most minions have. I'll need more numbers on this guy before coming to a conclusion. @ Cowrex: ' ' ' ' Oh, I see, you had a name change. =o) Yeah, I can't wait either! It's going to be tricky to work in the new minion nodes we're likely getting without sacrificing too much of our current defenses. I get the feeling GGG will want to encourage specialization, so like Grave Intentions there may be some clusters we'll need to skip. As for the new support gems, summoners are socket-starved so this will also be a challenge. Hopefully the supports give competitive numbers so they can comfortably replace generic supports. ' Thanks! @ NameOfMyLady: ' ' Thank you! ' Bosses who move around a lot will reduce Skeleton damage, that's one of the biggest downsides to melee minions. So when Phoenix is using his Whirling Charge, our DPS suffers. Preemptively placing Skeletons to where you know he'll stop will help. Vaal Skeletons, just by virtue of having Skeletons everywhere, will keep the DPS pressure on him. Aside from that you just have to stay back when he starts charging up his Firebomb. He should be pretty easy otherwise. Skeletons seem to be getting a Dash ability, and minions overall look much faster in 3.8. This will be of immense assistance against mobile bosses like Phoenix. ' You capped Skeleton resistances, right? Without two 10% resistance jewels, they only have 55% elemental resistances. You can also get Minion Life on your helm, but it'll take up the Life prefix. Hologram_o had success with Uber Elder. Quote: 'This build CAN farm uber elder, I kid you not.' They posted their gear, too. You can also check out the Poor Man's Hybrid I'm working on. If you have currency to burn, there's also the Rich Man's Hybrid (Post 2, Post 3, Post 4). I'll be adding both variants to the build. Last edited by Hercanic on Aug 22, 2019, 4:53:19 PM | Posted by Hercanic on Aug 22, 2019, 4:03:01 PM |
GAME UPDATE GGG is currently giving minions a dev pass, so I made a Reddit thread to strike while the iron is hot: [Minion Rework] As a long-time summoner, here's a few things I hope GGG addresses. Art by Tony Sart | Posted by Hercanic on Aug 22, 2019, 6:40:13 PM |
' Yeaaa finally changed my name to something catchier :) Really awesome of you to notice! I can only imagine that with the new minions, it'll be a challenge for you to find a really good balance. How do you feel about the new carrion golem? Think it's a great addition to the roster of gems (Or a good replacement in the build's case). 'For we are not now that strength, which in old days moved Earth and Heaven. That which we are, we are; one equal strength of heroic hearts, made weak by time and fate, but strong in will: to strive, to seek, to find, and not to yield.' - Ulysses, Tennyson | Posted by Cowrex on Aug 23, 2019, 3:49:44 AM |
@ everyone: New minion jewel revealed! If you want to use Fortress Covenant, to avoid losing any notables we take, the best place to put it would be in the @ Cowrex: ' ' I have my doubts that his flat damage buff will be worthwhile on its own, due to how high base minion damage is, so we'd only want to use him if he's powerful enough offensively without much support. We could place him in our Zombie socket, share room with our Skeletons, replace the Agony Crawler, or put him in a pair of Elder boots with the Fortify Support affix. By dropping CWDT, Spirit Offering, Faster Attacks, and Fortify; using Flame Dash instead of Shield Charge; and moving Hatred + Generosity to our shield; we'd have our boots completely open to support him, with the Fortify affix giving a fifth link. We know the tree will have a +1 Golem node somewhere, so with an Anima Stone we could have at least three of them. Excluding his 80% more damage that comes from surrounding minions, the question is whether his base stats are comparable or better than other golems. Last edited by Hercanic on Sep 8, 2019, 2:39:16 AM | Posted by Hercanic on Aug 23, 2019, 4:52:44 AM |
My league start goal is to kill uber elder on day 2-3. Previously I planned to start a miner to do it, but im quite tempted to go necro. Is this build capable of doing it with gear aquirable that early? If yes, how would you adapt it? Thanks! | Posted by Klintisztvud on Aug 23, 2019, 11:56:06 AM |
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Feeding Frenzy 2: Shipwreck Showdown | |
---|---|
Developer(s) | Sprout Games |
Publisher(s) | PopCap Games |
Designer(s) | Ed Allard and Ben Lyon |
Series | Feeding Frenzy |
Platform(s) | Microsoft Windows, Xbox 360 (XBLA), PlayStation 3 (PSN) |
Release | PC (February 6, 2006) XBLA (September 17, 2008)[1] PSN (March 11, 2010) |
Genre(s) | Arcade |
Mode(s) | Single-player, multiplayer (XBLA, PSN) |
Feeding Frenzy 2: Shipwreck Showdown is an arcade-style video game by American developer Sprout Games involving the marine food chain. It is the sequel to the 2004 game, Feeding Frenzy. The game was developed and published by PopCap Games on February 6, 2006.
In 2016 Feeding Frenzy 2: Shipwreck Showdown was made available for Xbox One backwards compatibility and is free to members on EA Access.
Feeding Frenzy Vs Deathmark 2
Gameplay[edit]
As in Feeding Frenzy, players have to control several fast growing marine predators who are out to uncover a mystery which is lurking in the ocean. The aim of the game is to avoid predators and obstacles while eating other smaller fish and creatures, eventually reaching the top of the food chain.Feeding Frenzy 2 includes 60 new levels which feature sceneries such as new underwater worlds, coral reefs, deep sea caves, and sunken ships, as well as above water challenges. The story mode has the player start (and end) as a small butterflyfish named Boris. The player has to eat and chomp his or her way to the top of the food chain. Along the way, the player encounters new prey and predators, both friendly and unfriendly, and must stop an alien anglerfish 'The Intruder' from destroying the ocean.
Creatures[edit]
Playables[edit]
- Boris - The first and last playable fish who lives in Sandy Shoal. He is a butterflyfish. His only ability is quick dashing, but sucking is available for the last three levels. He is also the fish that has the final standoff with the Intruder and ultimately eats it, restoring the ocean's harmony.
- Layla - The second and tenth playable fish who lives in Paradise Reef and ended up on Goliath’s Homeplace. She is a queen triggerfish. The player first gets the sucking ability with her.
- Edie - The third and ninth playable fish who lives in Hunter's Cavern. She is an anglerfish and the only returning playable fish from the first game. She is the only fish who does not confront the Intruder, which bears a resemblance to her.
- Peter - The fourth and eighth playable fish who lives in Buccaneer Bay and ended up on Harry’s Homeplace. He is a pompano with cuttlefish taken over.
- Harry - The fifth and seventh playable fish who lives in Wrasse Reef and ended up on Edie’s Homeplace. He is a humphead wrasse with pelicans taken over after the first level.
- Goliath - The sixth playable fish who lives in Sharktooth Ridge. He is a great white shark. As the largest fish, he does not encounter any larger predator he cannot eat after growing big enough. He is the first fish to encounter the Intruder and the only one not played twice.
- The Intruder - The game's main antagonist. It is a strange green-colored alien anglerfish who threatens the fish populace. All fish apart from Edie encounter it at some point in the game. It is playable in 'The Intruder' save file after clearing the main playthrough, though it merely replaces the six fishes as the controllable fish.
Prey/predators[edit]
- Herring
- Cod
- Lionfish
- Boxfish
- Red
- Schooling
- Orange
- Schooling
- Red
- Humphead wrasse
- Green and blue
- Pink and orange
- Minnow
- Schooling
- Schooling
- Pompano
- Pink
- John Dory
- Green
- Purple
- Pufferfish
- Yellow
- Tuna
- Schooling
- The intruder
- Green
Other[edit]
- Bubbles
- (Note: Some bubbles are different from the classic feeding frenzy.)
- Stopwatches (Bonus Level or Time Attack Only)
- Score Multiplier
- 1-UP (Non-Time Attack Only)
- Shield fish
- Feeding Frenzy Bonus
- Jellyfish
References[edit]
- ^http://www.xbox.com/en-US/games/f/ffrenzy2xboxlivearcade/
Feeding Frenzy Vs Deathmark 4
External links[edit]
Feeding Frenzy Vs Deathmark 3
- Feeding Frenzy 2 at MobyGames
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