Poe Feeding Frenzy Quality

  1. Poe Feeding Frenzy Quality Of Life
  2. Frenzy Charges Poe
  3. Poe Feeding Frenzy Quality 1
  4. Feeding Frenzy Support
  5. Poe Feeding Frenzy Quality Chart

Oct 09, 2019  Today in Path of Exile 3.8 Blight League I figured out how to run physical reflect maps as a full zombie build using Triad Grip Mesh Gloves. While I was as it, I also figured out nearly everything. Per 1% Quality: Supported Skills have 0.25% increased Cooldown Recovery Speed Supported Non-Instant Skills have +1 Cooldown Use Supported Skills have (5-24)% increased Cooldown Recovery Speed This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it.

'
Well ye make them aggressive always and only keep meat shield to make them defensive

Why this would work, people would complain that use minions defensive. Because those would then be on the other end of the scale.
'
Switching minion AI in the middle of the fight is a retarded play style. You can always have the classic summoner play style by hitting targets with arc lightning to proc elemental equilibrium and direct your minions if your bitching about switching AI in the middle of the fight.

Well we already have Blood and Sand Stances, they could simply also affect minions. And I agree that if you do something (it would still be a socket) minions could also gain some benefits. Zombies could get a Leap in Agressive Mode and a Boneshield in Defensive as one example.
However the current Feeding Frenzy is way too aggressive to be the standard. My Minions mostly run offscreen and its most notably with Kitava Heralds, that just fire a few screens away and are also able to leapslam for considerable distances. It isn't too unusual that my Carrion Golem is the only one on the screen because all other minions have feeding frenzy, which is nice for blights because I just stay at the pump and the minions run out in all directions to kill the approaching enemies.
Posted by
Emphasy
on Sep 13, 2019, 12:12:42 AM
'
'
Well ye make them aggressive always and only keep meat shield to make them defensive

Why this would work, people would complain that use minions defensive. Because those would then be on the other end of the scale.
'
Switching minion AI in the middle of the fight is a retarded play style. You can always have the classic summoner play style by hitting targets with arc lightning to proc elemental equilibrium and direct your minions if your bitching about switching AI in the middle of the fight.

Well we already have Blood and Sand Stances, they could simply also affect minions. And I agree that if you do something (it would still be a socket) minions could also gain some benefits. Zombies could get a Leap in Agressive Mode and a Boneshield in Defensive as one example.
However the current Feeding Frenzy is way too aggressive to be the standard. My Minions mostly run offscreen and its most notably with Kitava Heralds, that just fire a few screens away and are also able to leapslam for considerable distances. It isn't too unusual that my Carrion Golem is the only one on the screen because all other minions have feeding frenzy, which is nice for blights because I just stay at the pump and the minions run out in all directions to kill the approaching enemies.

+100
Inb4 someone crying that you are the 1% nobody should care about or some shit like that.
What was your favorite subject?
'P.E, I liked going to my limits'
'Music, it touches my soul'
'Biology, cause animals'
'Maths' 'So you wanted to be a scientist?' 'No, I want to calculate DPS in a doubledip setup with various uniques changing game mechanics and survivability in a 8 mod map.'
Posted by
SuperMotte
on Sep 13, 2019, 7:59:18 AM
'
It's annoying that all of our minions that we want to do damage have that gem as an absolute must and it should just be programmed in.
We could do away with the aggressive modifier on the golem gem, the feeding frenzy gem altogether, and just make them all attack the way that minions are supposed to attack, furiously and all the time.
Just code it in please.

I get what you're saying, but isn't that kind of like asking for Melee Physical Damage Support to always be part of all melee skills?
Some supports are just so insanely good that they become mandatory, but making them free circumvents the opportunity cost that is the entire concept behind support gems in the first place.
Posted by
ARealLifeCaribbeanPirate
on Sep 13, 2019, 8:43:07 AM
The main point is that default AI is looked down upon as worthless. Simply rework it so it gains some benefit unavailable to other stances. Have minions aggro on enemies you attack or curse only in default stance, throw in some damage modifier on top and force other stances to use death mark if more dynamic control over targeting is desired. Maybe some extra effect with convocation could be added to only affect default AI.
Default - dynamic, easy to control
Feeding frenzy - very aggro but hard to control
Meat shield - defensive and tough
Last edited by respon on Sep 13, 2019, 9:05:55 AM
Posted by
respon
on Sep 13, 2019, 9:05:25 AM
'
'
It's annoying that all of our minions that we want to do damage have that gem as an absolute must and it should just be programmed in.
We could do away with the aggressive modifier on the golem gem, the feeding frenzy gem altogether, and just make them all attack the way that minions are supposed to attack, furiously and all the time.
Just code it in please.

I get what you're saying, but isn't that kind of like asking for Melee Physical Damage Support to always be part of all melee skills?
Some supports are just so insanely good that they become mandatory, but making them free circumvents the opportunity cost that is the entire concept behind support gems in the first place.

Adding the damage/speed bonuses from the gem? no!
Adding the aggressive bit as a aggressive/defensive stance (like blood and sand) to the summon gems? yes please
Posted by
Dharall
on Sep 13, 2019, 9:26:28 AM

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PoeCurrencyBuyDate: Mar/03/20 20:57:22Views: 2826

Welcome to our PoE 3.10 Ice Golem Elementalist Build. Compared to other summon builds, Ice Golem has fewer people playing. But still a good choice, our golem in this build have 100% accuracy and high damage!

Quick Jump

Pros & Cons

  • + Sirius died on 8th awakening :)
  • + BIS aint Clayshaper anymore :)
  • + 1 extra golem (we got 10 total -> 7 ice golems) ! even more dmg now :) -
  • + Our golems got 100% accuracy!!!
  • + HC viable (many people played this build on HC)
  • + SICK DAMAGE ! u can hit 1.3mln+ melee hit single ice golem dmg x7 +2.1mln snowman roll (each 2 seconds or less) x7 or even more with one change (depends on your gear)
  • + If you are lazy like me , u can do all content without any problems thats a build for u
  • + Pure fun
  • + You will never get bored
  • + All content (everything deleted)
  • + lvl 100 is a piece of cake
  • + Headhunter will make huge smile on ur face :)
  • + 7000+ EHP Viable , with elder belt even more
  • - Min-Max is VERY EXPENSIVE
  • - Some people dont like lazy builds (u do nothing, golems delete everything)

League starter

You can made golemancer as your league starter but need to do few things:

  • You dont need to buy anything on market , you just pick items from the floor so u can keep currency for your primordial jewels.

  • You can easly do 10 acts + start doing maps without buying anything!

  • When u get currency for primordial jewels u refund points and u can start playing as a golemancer. Like i said u dont buy anything from market as a arc because u dont need to. You just keep your currency for primordials.

Skill Tree

Ascendancy

Liege of The Primordial -> Elemancer -> Shaper of Desolation -> Beacon of Ruin (for more dmg) or Paragon of Calamity

Pantheon

  • Lunaris + Gruthul -> mapping , bossing

  • Lunaris + Yugul -> Uber Elder / Shaper

Bandit: Kill All

Passive Tree & PoB

Path of Building Link

MOM version convoking wand (new best version) -> https://pastebin.com/FUbZQPgU (2 mln cyclone dmg) 6 ice golems

MOM version clayshaper -> https://pastebin.com/Xf0JYk3R (1.3 mln cyclone dmg but 7 ice golems)

Gems Setup

Helmet: Summon Chaos Golem lvl 20 (lvl 21 high end), Summon Stone Golem lvl 20 (lvl 21 high end), Summon Lightning Golem lvl 20 (lvl 21 high end), Empower lvl 3 (level 4 - high end) 'this is our buff helmet' = ALL QUALITY 20% GEMS

Chest: Summon Ice Golem lvl 21 (lvl 20 is fine too but lvl 21 gives us more dmg also got more life) - Minion Damage Support 20 - Maim Support - Melee Physical Dmg - Multistrike - Empower 3 (level 4 gives us big dmg boost!) = ALL QUALITY 20% GEMS

If u get high end Astral Plate with +1 level , maim you swap Maim gem into Ruthless

If u want more clear speed you change Maim/Ruthless for Melee Splash gem :)

Weapon: Phase Run (level depends on ur dexterity) - Flame Dash lvl 20 - Incrueased Duration lvl 20 = ALL QUALITY 20% GEMS

Shield: Storm Brand lvl 20 - Curse on Hit lvl 20 - Vulnerability lvl 20 = ALL QUALITY 20% GEMS
Or we use diff gems if we want use MAX DPS version (2 curses)

Vulnerability = more dmg // Enfeeble = more survi

Ring: Essence Worm -> Hatred

Boots: Flesh offering 8 -Convocation 5 - Immortal Call 3 - CWDT 1 or we use here 2 curses + storm brand + curse on hit

Gloves: Depends on what u choose

Rare 4s gloves -> CWDT 1 - Immortal Call 3 - Desecrate lvl 7 - Flesh Offering lvl 8 or CWDT 1 - Immortal Call 3 - Increased Duration lvl 20 - Flesh Offering or (Diff setup depends on what u choose -> 2 extra gems)

Command of The Pit 1 socket - CWDT 1 - Immortal Call 3 - Increased Duration lvl 20 / Flesh Offering lvl 8 or War Banner - Generosity - (u pick 3rd such as vaal haste etc)

Command of The Pit 2 socket -> CWDT 1 - Immortal Call 3 or Generosity + Warbanner

Tip : Flesh Offering gives us ~10% more overall dmg (you can hit ~420k+ meele dmg on single golem x 6)

update

There is some changes (depends on ur gear)

Keep in mind we can still use double curse! Vulnerability + Punishment (since its buffed) or Enfeeble. Its not a big deal for us. We just need to place curse gems from shield to gloves or boots. Swap few gems and get rid off increase duration support.
All we need to do is grab +1 curse from oils on our amulet or spend few points and grab it from skills tree.

Weapon :

Clayshaper -> WarBanner + Generosity , flame dash

Convocing Wand -> Desecrate , Flesh Offering , Convocation

Shield :

Storm Brand -> Curse on Hit -> Vulnerability or Punishment (buffed and i love it) but keep in mind u need Maim gem in ur chest if u want use it

BIS : Awekened Curse on Hit ! -> we get 2 curses (so we dont need to use curse on our amulet or take it from tree

Boots/Gloves:

Depends if u got Convocation wand or not

If you are using clayshaper

Convocation lvl 5 , ctwd 1 , flesh offering 8 , desecrate lvl 7

If you are using Convokation wand

cwdt 15 + immortal call 16 + increased duration 20 (we can swap for molten shell for more defensive layer) + phase run

This can be in boots or gloves

Second :

clayshaper -> cwdt 15 + immortal call 16 + increased duration 20 (we can swap for molten shell for more defensive layer) + phase run

convokation wand - flame dash , vaal haste , generosity+warbanner

Gear Setup

Helmet

Look at helmet with only Armour or Hybrid (Armour+Evasion) , dont buy with energy shield or only evasion

1 ->4 mean Cheap -> High End

1) Get any rare helmet with life + resistances
2) Get helmet with +1-3 level of socketed minion gems + life + resistances
3) Elder helmet with +1-3 level of socketed minion gems , +x lvl minion life , life , resistances
4) Elder helmet (enchanted) with +3 minion gems , lvl 16-20 minion life , high life , resistances

Dread Keep Fluted Bascinet, Demon Visage Eternal Burgonet, Sorrow Visage Eternal Burgonet

Those helmets are highend. The most expensive version will be Bone Helmet because we get 20% more minions damage (implict) you pick Ice Golem 40% dmg for more dmg or Stone golem Buff for big life regen (survi)

Keep an eye on +3 level , minion life -> dont buy other rolls because u dont need them. Minion dmg is useless for us because in helmet we are using 'buff' golems and they deal no dmg. Just look at life roll there and resistances.

update

Minions deal 20% increased Damage
+107 to maximum Life
+27% to Fire Resistance

Mine got some poor stats also im using minion life gem because dont have empower atm. Ofc we need there +2/+3 minion lvl gems , life , resistances , minion life.

Minion life is suffix and can be made on bench! so there is no reason getting Elder Bone Helmet at all unless u get tons of currency so u can get Bone Helmet with +2/+3 minion lvl gems , minion life and u can add resistances on bench.

Bone Helmet + Ice Golem dmg is ofc BIS but you can also use can use helmet with high armour such as Eternal Burgonet with 40% ice golems dmg.

Chest

1 ->5 mean Cheap -> High End

1) - Tabula Rasa

2) - Any 6L rare chest with 4 red 1 blue 1 green socket

3) - Corrupted Tabula Rasa with +1 lvl socketed gems

4) - Skin of the Loyal (our goal) with 4 red 1 blue 1 green socket

I dont recommend buying Skin Of The Loyal with 2 green or 2 blue sockets. You do that only if its very cheap. I know u can put there FasterAttacks or Conc but you lose Maim! Stick with Tabula +1 will give u way more dmg till u can get 4red 1blue 1green.

And we can use Feeding Frenzy instead of Ruthless so 3 red 2 blue 1 green.

5) - Grim Shroud Astral Plate

(Move the mouse on the bold item to see more information)

This is my Astral Plate which im using on league and its our high end. We are looking for +1 lvl , maim , life , life % , resistances. Why ? because we dont use anymore Maim gem in our chest but Ruthless! gives us huge dmg boost also mini stun

update

Our bis is of course Astral Plate +1 gems with high life/life % Elder with resistances (getting life regen is great too) so we gonna use Empower 4 on it.

Since this will be very expensive i suggest getting non Elder chest and make sure you have OPEN PREFIX so you can add on bench life%/mana%.

You can use other chests but keep in mind you need there armour or hybrid (armour/evasion) do not use es or hybrid with es since it doesnt work for us. Why evasion is good? because we took nodes from tree which increases our evasion also potion with +3000 evasion + % evasion. You will need to grab more resistances on ur belt/ring/boots/helmet to make ur resistances capped.

Weapon

We get ClayShaper for extra minions life + extra golem

update

Convoking Wand

Can roll Minion Modifiers
+1 to Level of all Spell Skill Gems
Can have up to 3 Crafted Modifiers
Minions deal 52% increased Damage
Minions have 15% increased Cast Speed

The time has come and our BIS aint Clayshaper anymore. Curious? There is summon skeletons (wont work) we put there convocation instead of it.

Why is that? We lose 1 extra golem. Well yes but we can do a lot of changes now.

edit: i will swap this weapon for new one on league just need to finish crafting :)

Ofc keep in mind this is our BIS so we gonna use Clayshaper till we get this badboy.

Shield

Victarios Charity - huge dmg boost for our golems , free frenzy + power charge

Belt

We have two choices

1) We pick Stygian Vise with life + resistances + mana! (and we get extra room for jewel)

2) We pick Elder Leather Belt with life , life % , +mana!, resistances (gives us around 200 more life compared to Stygian with 50 life jewel roll)

Boot

Keep an eye on Armour boots! or hybrid (Armour + Evasion)

1 ->3 mean Cheap -> High End

1) - any rare boots with life , resistances , movement speed
2) - high life , 30 % movement speed , resistances
3) - Goliath Elder boots with high life , life % , 35% movement speed , resistances

Quality

Rings

1) - Essence Worm with Hatred

2) - Rare ring with high life , resistances and OPEN PREFIX so we can craft there mana + 'mom'

FrenzyFrenzy

Amulet

Get as low rolls there as u can -> low rolls means more dmg , more life for our golems

Gloves

This is where fun beggins because we dont need Command of The Pit they will be our 'jewel keepers only'. I will explain why. Since GGG added War Banner our golems got more accuracy = more dmg. Without War Banner with 2 socket Command of The Pit we get 93% hit chance on our golems , if we use rare gloves with War Banner we get 91% hit chance means Command of The Pit gives us small boost, only place to keep more jewels.

This is our choices:

1) - Grip of the Council ! - yes my friends we gonna use that for massive dmg boost also we got now 2 extra gem slots :) Look at pob

1) - We get rare gloves with life , resistances and open prefix for crafting: Crusader Gloves

As you can see we got here dexterity (so we can have Phase Run lvl 20) and also 20% more minion dmg boost , also we get 4sockets means we can have more gems.

2) - Command of The Pit 1 socket. With War Banner and 1 socket Command of The Pit we get 95% hit chance on our golems (cap)

3) - Command of The Pit 2 socket. We got 2 jewels here + 1 in stygian. Keep in mind we already capped 95% hit chance on our golems with 1 socket Command of The Pit so we wont get more dmg with 2 socket only room for extra jewel.

Enchant

Helmet

  • Ice Golem 40% dmg (gives 5.5% more dmg on melee hit and tornado x 6 - HUGE DMG BOOST)

  • Stone Golem 150% Buff (huge life regen boost = survi )

Gloves

Commandment of Reflection

Boots

  • 2% Life/Mana regen

  • dodge spell

  • dodge attack hits

  • damage penetrate (works but keep that as ur last choice because we already deal tons of dmg)

Tips

First we summon 9 golems ( 6x ice golem + 1x stone golem + 1x chaos golem + 1 lightning golem). Use phase run for faster mapping and makes u 'invisible'. Keep in mind more frenzy charges you have longer phase run u got (ice golems grants us frenzy + power charge because we r using shield and Necromantic Aegis). Flame dash is our next movement skill (we skip obstacles also this is great movement skill to juke nukes such as shaper / uber elder fights). Turn on hatred and war banner (this is our dps boost for golems). Last one is Storm Brand we are using it for cast curse and also trigger Elemental Equilibrium. Since we are using Hatred (golems got extra cold dmg) so Elemental Equalibrium will make -50% cold res on mobs = more dmg for us :)

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