Original thread in general: https://www.pathofexile.com/forum/view-thread/2792973 Bug number: 1,721,352,914 Since other players have the same feeling I thought of reporting a bug ' | Posted by kartacs on Mar 19, 2020, 8:22:08 AM |
Can confirm a lot of spectres are idling for not apparent reason. Feels like an AI loop glitch. | Posted by xecutable1 on Mar 19, 2020, 12:26:25 PM |
Well feeding frenzy is a wasted slot now so great destroying that, but something is up with the ai, litterly zombies following me and skelies ideling | Posted by roetetoet on Mar 20, 2020, 2:15:58 AM |
GGG just needs to let us write our own lua scripts or something similar in nature for minion ai. Having minions that will ignore monsters hitting you/them just because you walked slightly to the left is stupid and a poor way to balance. There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint. | Posted by cpurdy777 on Mar 20, 2020, 3:11:27 AM |
Poe Frenzy Build
Mar 19, 2020 Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.
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I have no idea why would they nerf minions. AI even when combined with feeding frenzy feels terible, at least when compared to Grim Dawn (I don't have any experience with necro class in other games). | Posted by karoollll2534 on Mar 9, 2020, 2:50:30 PM |
' Not sure if serious. You want to delete a whole timeless archetype for this genre just because: 'Too hard to balance passive damage'? Summoners aren't even a problem anymore, stop being hysterical. It wasn't until last few seasons they had hype, before that there was always something else being pushed. Ruining the game? How? And for who? Back it up with something real, not just some random personal thought that makes no sense. | Posted by poeGT on Mar 9, 2020, 3:03:00 PM |
' If they still don't nerf skeletons I will finally go all in on skeletons. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung! torturo: 'Though, I'm really concerned, knowing by practice the capabilities of the balance team.' top2000: 'let me bend your rear for a moment exile' | Posted by 666lol666 on Mar 9, 2020, 3:40:52 PM |
I wish they give a buff on mult project support skills, projectiles lose so much damage witch supported skills :( | Posted by mrwakeup on Mar 9, 2020, 6:43:26 PM |
' it's what i'm saying tho. necro is just easy, and 99% of the player base prob aren't good players, thus the easiest class to play is necro. My first char ever was a necro, and i've always played a necro. Cause it's cheap, and it's easy. What they need to do is take all the dmg from lvls and put it into gear instead. Add some minion flat dmg mods to gear, so we have to actualy invest money into gear to get strong, like any other class. But even then, non necro players will complain. The reason people played necro this league is cause the metamorphs were strong, plus the buffed boss life. Avg players couldn't run their low defense low dps rangers and melee and do well, so they went to necro, cause it's the easiest and cheapest to play. | Posted by macsdf1 on Mar 9, 2020, 11:42:15 PM |
I would love to see Scions being relevant. I was excited when I unlocked her, only to discover she's mostly useless. | Posted by Ajji11 on Mar 10, 2020, 1:29:50 AM |
Well, after watching Baeclast on Saturday the GGG developers mentioned that they were going to nerf zoo builds and somehow equalize traps & mines. I am hoping it is a buff to traps - they did mention that throw speed is one area they might do the adjustment. They also mentioned that they did not do any ascendancy changes. Specifically the devs mentioned that they don't want to kill the zoo builds, but to make them more gear dependent for their power. Last edited by MrWonderful99 on Mar 10, 2020, 1:40:41 AM | Posted by MrWonderful99 on Mar 10, 2020, 1:33:39 AM |
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